Thanks for nevermore 1,2 and most of all, 3.
Thanks for nevermore 1,2 and most of all, 3.
Lovely game.
I do not know If I'm doing something wrong, but I didn't get any of the meddals, and I never triggered the perpetual ending.
Lovely concept.
Edit: I is dumb. Of course I had to update. Great concept. It's literary a 1 dimensional game, you only move in a line. But unlike its cube, minimalistic counterparts, it has this lovely retro look.
Would have loved to play it in a dark room when little with friends. Loved it.
Oh try just refreshing, the medals should work once you do. You have to choose not to take the gun at the end to get the other ending :)
The secret is placing it on easy and using cartwheels and wells for the exterior and water people for the inner houses. That way you'll feel accomplished.
Lovely game.
Sorry, but the gameplay is too frustrating against the giant, and I am not invested in the ball to care about it, just made me mad lol.
I would fix the moving mechanics, because it is too difficult to go in a direction and calculate your burn up with your speed.
Great concept, loved it.
edit: Yet, I keep trying to beat it.
Definitely mixed feelings :D
What can I say... I'm flattered and a bit surprised by the effort that some of you are pouring into this thing I've made. Thanks for playing and trying hard, you may want to punch me in the face at this point but I want to hug you instead <3
Make this a full on game.As a healer, the pain is real.
Based on your comment, I understand this has not that much effort in it. The two is because I wanted MORE. I love this little Idea of supper eficient programmes. 5 colours on screen and the nostalgia of playing with friends on the same keyboard. I felt like i was in 2007
thanks
Love the game but you NEEED cookies yo save gameplay. There graphics do not match at all. Pixel art, a sprite for character and the power/spells. I really don't mind about graphics but it is something I would consider to give it a more polished look.
Such a great game use it even with ads included!
Edit: Also, if you forget to level up an ability, it is lost forever. I don't know if it is optional or not. Like, level 3, you miss level 2 abilities if you don't pick them (some players like to do a hard run then level up all at once)
Sorry but I don't have any plans to change the graphics, sorry but I like it this way.
This game is solely for fun so I won't be putting any advertisements in it.
I'm a little confused what you mean by forgetting to level up an ability, are you talking about talents? I've tried to replicate what you were talking about but I've had no luck.
Thanks for the review.
This shit's cocaine. Great work, though a wiki with more info would help.
Totally adictive and with plenty of room to experiment. I would add a sandbox mode after you've defeated the game with 3 characters or more. Just so you can mess around
10/5
Thank you! Your fellow players have you covered on the wiki :)
https://rogue-fable-iii.wikia.com/wiki/Rogue_Fable_III_Wiki
Awesome concept and very cute.
For the love of Snake, add checkpoints. The game is great but retrying many times in order to receive nothing is very tyresome. Still, a wonderful concept and the snake AI is well designed.
Thank you for the suggestion! Since the game has 3 levels and it's somewhat difficult, checkpoints would probably be a good idea, but the idea didn't occur to me during development and I only had 72 hours. I will look into possibly adding lives/checkpoints in the future when the Ludum Dare competition judging period has ended.
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Joined on 6/10/12